Tolkien's original fantasy series, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Pandemic also used elements that were cut from the films, and have taken inspiration from J. They provided many of their digital models, including the fell beasts.
Pandemic was aided by Weta Digital in developing the game. The game allows the player to play as both the forces of good and evil, but unlike The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and using it to regain his lost power. It is derived from The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The Lord of the Rings: Conquest is a 2009 action game developed by Pandemic Studios and published by Electronic Arts.